Last Updated: 15 November 2025
Don’t Be Eaten aims to collect as little data as possible.
At this time, the game collects no personal information and does not require user accounts.
The game is built with Kaboom.js, a JavaScript game engine.
Kaboom.js does not collect, store, or transmit any personal data.
We may integrate optional third-party services such as Firebase (e.g., Analytics or Crashlytics) to improve stability and understand app performance. Details are below.
If Firebase services are enabled, they may automatically collect:
This information is anonymous and cannot identify you personally.
Android users may opt out of analytics collection through the device’s system settings (“Opt out of Ads Personalization” or “Usage & Diagnostics”).
We do not collect:
No gameplay data is tied to any user identity.
The app may use:
Purposes:
Firebase data is governed by Google’s privacy policy:
https://policies.google.com/privacy
Kaboom is a client-side game framework.
It does not collect or transmit any data.
The game does not integrate ads, ad networks, or marketing SDKs.
The app does not request any dangerous or sensitive permissions.
All gameplay state exists only in memory.
If Firebase is used, analytics and crash logs are stored on Google servers in aggregated form.
Uninstalling the app removes all local data.
The game does not knowingly collect data from children under 13.
If anonymous Firebase data is collected, it remains non-identifiable.
All communications with Firebase (if enabled) are encrypted via HTTPS.
We do not store any personal information.
We may update this policy as features evolve.
The latest version will always be available here.
For any privacy-related questions, contact:
Email: gandriadze30@gmail.com Developer: Giorgi Andriadze
By installing or using Don’t Be Eaten, you agree to this Privacy Policy.